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Showing posts with label Android app. Show all posts
Showing posts with label Android app. Show all posts

27 Nov 2013

Gravity Screen - On / Off

 Gravity Screen - On / Off - screenshot


 Gravity Screen - On / Off

 

 

 

Using your phone often? Tired of the On-Off switching?
This app turns automatically your screen off when you put your phone into your pocket or onto a table and turn the screen on when you take it out or up. No need to touch any button and you are ready to go. 

HOW IT WORKS:
It monitors the orientation of the device through the gravity sensor. When your phone is pointing downward by its top, below a certain angle, it's likely to be out of use. In this situation the proximity sensor is activated to determine if it is covered. If yes, the screen turns off because probably you placed the phone into your pocket or onto a table.
To keep the battery usage low the program turns on the proximity sensor only when it's really necessary. Moreover, when it turns your screen off and the proximity sensor is covered it puts your phone into deep sleep state to save as much energy as possible.
MAIN FEATURES:
- Pocket Sensor: Recognizes if your phone is in your pocket.
- Table Sensor: Detects your phone is lying on a table and turns the screen off.
- Turn Screen On by Motion: If the screen is off and it's facing up the device can be woken up by any movements, for example lift up by hand.
- Keep Screen On by Motion: It's a Screebl like feature but it's relying on the small movements you are doing by your hand while holding the phone. If small motions are detected while the screen is facing up the feature keeps the screen on because it can be suspected that the phone is held and probably you are reading something. If the phone is steady the normal screen timeout will apply in any position you leave your device.
- Exclude Apps option: The app pauses itself anytime if selected app is running, it'll resume when you close the app. Useful when playing games etc.
- Tasker, Llama, Locale supported by plug-in.

BATTERY USAGE:
It should be not significant. I experienced about 6 per cent extra consumption on the test device. However it can be much higher by often using the Turn Screen On by Motion feature. Thus, keep your phone face down if you want to save energy.
IMPORTANT:
On some devices (e.g. HTC One) the alarm clock is switched off by the app after it had gone off! Please check if it's the case for you. If, yes, use a third party app, for example: https://play.google.com/store/apps/details?id=com.vp.alarmClockPlusDock
SIDE NOTE:
- The app was not widely tested. Hopefully it will work fine for you. But, if you experience any issue or just have a question, please email me.
FREE vs. UNLOCK vs. PRO VERSION
In the Pro version the screen can be turned on by motion up to 16 hours instead of 15 minutes. Also, in the Pro version the Table sensor is more accurate. Unlock version has everything what Pro has plus it can be paused if any app running from the Exclude app list.
FAQ
Q: The screen not always turns off when I put my phone into my pocket, why?
A:The proximity sensor not always accurate. It can fail recognizing some materials specially if they are very close to it. If it happens to you often, you can activate the False Turn-On Protection feature which effectively reduces the number of accidental wake-ups.
Q: I'm experiencing high battery usage, why?
A: The app should use about 6 percent extra energy per day if you are not using too much the Turn Screen On by Motion feature, for example keeping your phone face down when it's on a table. Moreover, please, keep in mind that the android en-built battery consumption measurement can show much higher results if it's based on a short period of time.

download this for ur phone

 ****download****

 Gravity Screen - On / Off - screenshot        Gravity Screen - On / Off - screenshot

15 Aug 2013

Google kills the Messenger in latest Google+ Android update

Google kills the Messenger in latest Google+ Android update


Google will shut down its Messenger group chatting service as part of an update to its Google+ app for Android-based devices, the company announced. Google also will ditch the service on iOS devices.
Google Hangouts, which performs similar messaging and video calling functions, will act as a replacement for Messenger, said Google software engineer Virgil Dobjanschi, in a Wednesday blog post. Google Messenger was a service for mobile devices designed for group conversations with text, photos, and face-to-face video chat.
Because Hangouts provides messaging and video calls across Android, iOS, and the Web, “we’re moving Messenger from the Google+ mobile apps, first on Android, then on iOS,” Dobjanschi said. Messenger will be shut down Wednesday for Android-based devices. A Google spokeswoman declined to comment further on when the service will be removed on iOS.
Users will be able to download all of their Messenger conversations, including text and photos, from Google’s Takeout data export service later on Wednesday, Dobjanschi said.

Competition

The offer of a transition to Hangouts, however, does not guarantee that users will stay, because the product occupies an increasingly crowded market of other group chat and messaging services. Competitors include Facebook’s Messenger service, WhatsApp, Rounds, and Imo messenger.
A Google Hangout
Google also faces pressure to distinguish its Google+ social network from large rivals like Twitter and Facebook. To make Google+ more attractive to users, the company announced more than 40 new featuresat its annual I/O conference for developers in May. Some of those enhancements included an improved interface and ongoing chat and photo improvements.
Google+ has roughly 190 million active users, the company reported in May. More than 390 million people are active across Google, which includes liking content in the Google Play Store, making video calls in Gmail and sharing YouTube videos.
Facebook, meanwhile, has more than 1 billion monthly active users, and Twitter has just over 200 million.
Google has recently shut down some other services in the process of updating its apps. Last month the company scrapped its Latitude and check-ins products as part of an update to its Maps app. Google Latitude provided a way for people to see the approximate locations of friends and others who have shared that information.

New features

Several new features are coming to the Google+ Android app that will be rolling out over the next few days, the company said on Wednesday.
While some of the location-sharing features might now be absent from Google Maps, there are additional tools in this area within the Google+ Android app.
With the new version of the app, location sharing includes more controls, so people can share their pinpoint or city-level location with others, and on a circle-by-circle basis, if they want, Google said. In other words, users can share their pinpoint location with family, and their city-level location with co-workers, according to the company.
The update also lets Google+ for Android interact more with Google’s Drive cloud storage service. If users are sharing photos or videos in Google Drive, they now have the option to view and share them from Google+ on Android and on the Web, Google said. Google’s photo auto-enhancement feature, which was first rolled out at the I/O conference, will be applied here as well.
A pull-to-refresh feature, which commonly lets people see the latest content within an app by pulling down on the screen, also is on the way for the app, Google said.
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27 Jun 2013

Kidlogger Android spy app


 
Kidlogger is the software which you can use to spy on any Android cell phone without having to be all around it. Regardless of where in the entire world you do you think you're will be able to see all of that goes with in the phone being checked. The individual activity logarithm is secretly recorded along with converted in HTML data files so you could easily understand them. You can even upload log files from your Android OS phone for the KidLogger account. Once this can be done, you may then browse the files. Could that you do not have all time in world in order to stalk thus KidLogger volition report whenever you are totally free and ready to look.


To begin with, it will certainly record each activity going on in the phone. No telephone calls, text messages, web webpages being surfed, apps, or areas can possibly be hidden out of this ultimate adware. We recognize all that happens in the marked mobile's existence; well, providing all from it is within your Operating system phone. Furthermore, the activeness log is uploaded for your requirements at KidLogger.net. Just remember, all with this is totally free! You do not have to pay for this app – really amazing!

It's simple to know whom the goal is getting in touch with and a caller's identity him/your ex; you doesn't just be alert to the number of the company but in addition their get in touch with name. Also you can read the incoming text messages and the particular clipboard wording data. Furthermore, you can view regardless of if the Wi Fi, USB, Card and/or even GSM have been in use. Kids-logger enables you to see this applications which were accessed from the target telephone.Also, you can observe the earphone activity life cycle and all of the websites that have been visited for the monitored cell phone – URLs involved. You need to know what is being typed or maybe said about the phone? KidLogger Seasoned makes this possible for you. You could enter some keywords which when used are going to be informed to your account of. Today your children can't manipulation foul language without letting you know – though, involuntarily.Even when you are busy doing other points in your PC system this specific app is fine in the background but this particular feature is available in the Professional version your app. To create your existence easy, KidLogger restarts instantly when the product is restarted. Other than this, by way of the KidLogger Expert settings you can include password security which may restrict any kind of unwanted entry. Moreover, as a result of your account you can certainly browse every one of the log data files on the marked phone with any rush. You also can set the option which orders the cellphone to add log documents to your account so there is no need to consult for them yourself.

Kidlogger Android spy app



There are also versions for Windows,Linux, etc..
You can see the additional details in below website..

Download in OFFICIAL WEBSITE

26 Jun 2013

Meetro

Meetro

Developer(s) Meetro, Inc
Stable release 1.0 / May 1, 2007 
Operating system Microsoft Windows, Mac OS X
Type Social messenger, Instant Messaging, Social Networking
License proprietary
Website www.meetro.com



Meetro was a multi-network social messenger with location-based services (LBS). It was compatible with AOL Instant Messenger, Yahoo! Messenger, MSN Messenger, GTalk, XMPP, and ICQ. Meetro's features made it useful for meeting people with similar interests in a given area, as well as bundling multiple messaging protocols into one program. Meetro was located in San Francisco, California.
Meetro is a software that runs on Windows and Mac OS X operating systems.

Launch and Early History

Meetro launched on June 1, 2005. On August 14, 2005, Slashdot reported a rumor that Meetro was in talks to be bought out by search giant Google. Paul Bragiel, CEO of Meetro, crafted the rumor and promoted it via sites like digg.com as a publicity stunt to attract attention.

How it Works

Meetro differed from the other popular messengers in that users could input location specifications to see other online users in surrounding areas. Its location finder was strongest in the Americas and Europe but worked the world over. Users unable to obtain a location could input latitude and longitude details to see how far away other online users are at a particular moment.
Meetro worked by actively scanning for the MAC addresses of wireless access points around a user's location. Then Meetro contacted the main database server and compared the MAC address to a list of known access points. Subsequently it did some mathematical calculations to determine the latitude and longitude of a location. Once Meetro had calculated the general area (usually a quarter mile) of a user's physical location, it then compared it to others users and displayed who's online within a quarter mile, half mile, mile, etc... A user's exact location was never displayed to other people on the network for privacy and security reasons. Meetro would only present that a user is within a range of 1/4 of a mile. Users could choose to make information of their location public, such as "I'm at the cafe on 2nd and Broadway."
Shortly before closing, Meetro added support for business address look-ups in the United States as an alternative method for users to report their location.

Features

Meetro allowed users to create custom profile pages which could be searched and browsed by other users nearby. Meetro's profiles supported feeds for videos, photos, and blogs in addition to the typical social networking profile questions. Users had the option of embedding dynamic feeds from their YouTube videos, Flickr photos, and their personal blogs directly into their profiles. Meetro was one of the few services offering 'profile aggregation' - crawling the web to aggregate a user's digital persona.
Meetro was different than other social networks and messengers in the fact that as soon as you signup, you're able to talk with other users who are nearby instantly, even if they're not approved 'friends'. This is to encourage communication between nearby people.
Towards then end of 2006, Meetro introduced features to display places and services that were nearby (in addition to people). Meetro will display nearby restaurants, cafes, and bars on a map. Meetro had planned to also display the local weather and nearby geotagged photos.
Meetro had introduced a number of location based web widgets, including a StatusBadge that would display a user's last known real-world location on their blog, email, or personal webpage.
Meetro allowed users to create real-time personalized groups within the client. These groups could be configured to show a specific subset of Meetro users grouped by any combination of: Status (away/available), Gender (male, female, unspecified), Minimum Distance, Maximum Distance, Keywords, Relation (friend, friend of a friend, unrelated, MeetroHQ). For example, you could create a group that includes all users that are between 3 and 4 miles away and are currently online. Meetro was one of the only messengers to have a rule-based grouping system, as opposed to other messengers which do not use any personal descriptors or location to sort and filter users.

Company Background

Meetro originally started in Chicago, IL with a small team working and living out of the same house. The team moved to Palo Alto, CA in late 2005 and continued the same live/work situation. Meetro grew and enjoyed press coverage for its atypical live/work ethic, including a front page story in the San Francisco Chronicle.At the time of closing, Meetro headquartered in San Francisco's SoMa district.

 

IMVU

IMVU

IMVU, Inc. is an online social entertainment website founded in 2004, in which members use 3D avatars to meet new people, chat, create, and play games With over 3 million active users. And currently has the largest virtual goods catalog of more than 6 million items. The business is located in Mountain View, California. And currently has 120 full-time employees. It is also known as one of the leading practitioners of the Lean Startup approach.
The company name "IMVU" is neither an acronym nor an initialism. IMVU co-founder Eric Ries described the accidental process by which the company acquired its meaningless name, and stated "It's not an acronym; it doesn't stand for anything".

Content Creation

A primary focus of IMVU is its member-developed content. Members who purchase a VIP can become "Content Creators", whereby they can create and sell virtual products. Developers have access to the IMVU software 'Create Mode' located in the 3D client itself. Content creators may use programs such as 3ds Max, Sketchup, or Blender to create IMVU's 3D assets. If content creators leave their products as 'derivable', other creators can change the texture mapping and turn it into a brand new product.
Each product has pairs of jpeg images. They are preferred to be sized to a combination of pixel width/height of 32, 64, 128, 256, 512. One image is the image,the other is the opacity. If the opacity is left blank then the program automatically assumes it is totally white. The opacity is a gray scale version of the texture. The regions colored white are shown on the item, gray gives an transparent effect, and black the texture is not shown. The black opacity combined with the 'skin' option allows regions of a clothes mesh to be replaced by the avatar skin allowing infinite variations of the same dress mesh.
Some content creators design derivitive works. Effectively they do not make the original meshes but specialize in re-texturing other meshes. Other creators make original meshes for others to specifically texture. While some do both the meshing and texturing.

Economy

IMVU contains its own economy with a currency system based on IMVU "credits" and "promotional credits." A third form of currency also exists for members who sell custom-made items, "developer tokens," which are earned when a user purchases an item with "promo credits," also known as "predits." Credits can be purchased online using actual currency either directly from IMVU or from third party resellers. Credits may also be purchased on IMVU gift cards available from retail outlets such as department stores. Credits may not be transferred back from IMVU to actual currency but can be sold to registered resellers who will purchase them for real-world currency. The credits are used by members to purchase virtual items like fashion pieces (hair, clothes, skins, and accessories), pets, and 3D scenes such as homes, clubs and open landscapes. Furniture can also be purchased the same way and placed into unlocked rooms, but there are also rooms that have some furniture included in them as well as locked rooms that include furniture that can not be removed.
Promotional credits, abbreviated to "promo-credits" or "predits," are a second form of currency distributed to members by IMVU and can be obtained by participating in various "Partner" promotions as well as a few activities the IMVU provides. With relation to a standard free or full member, promo-credits are similar to standard credits. A given number of credits equates, promo-credits cannot be used to purchase items as gifts for other members and may not be traded back to an IMVU reseller for actual currency. Promo-credits used to purchase a virtual product are exchanged into "Developer Tokens," also known as "Dev Tokens." The purchase transfers the Predits into Dev Tokens but nets a single developer token per purchase when predits are used regardless of the price of the product purchased.

Community

Many IMVU users are content creators, creating and selling products in the IMVU catalog. Users also devote time to customizing their individual homepages, setting up public and private rooms, creating and participating in user groups (similar to forums but personalized via the owner), and participate in the Community forums. Additionally, there are numerous user produced third-party websites providing additional forums and resources to the IMVU community. IMVU users also do peer reviewing on virtual products waiting to be submitted into the IMVU catalog.

 

22 Jun 2013

imeem



imeem

 


imeem
imeem picture 2007.png
Commercial? Mixed
Type of site Viral content sharing, social network service
Registration free, required to play many full-length songs
Owner News Corp.
Created by Community
Current status Defunct   





The online service imeem was a social media web site where users interacted with each other by streaming, uploading and sharing music and music videos. However, after MySpace acquired the service, it was shut down, in 2009.

The company was founded in 2003 by Dalton Caldwell (formerly of VA Linux) and Jan Jannink (formerly of Napster), and many of its core engineering team came from the original Napster file-sharing service. The company takes its name from "meme", a term coined by biologist Richard Dawkins to describe the ideas and cultural phenomena that spread as if they had a life of their own.
Helping to pioneer the free, advertising-supported model for online music, imeem permitted consumers to legally upload, stream and share music and music playlists for free with the costs supported by advertising. In 2007, imeem became the first-ever online music site to secure licenses from all four U.S. major music labels to offer their music catalogs for free streaming and sharing on the web.
The company also created the web's first embeddable music and video playlists. People could use imeem's widgets to embed songs and playlists from imeem virtually anywhere on the web, including on their MySpace and Facebook profiles or on their personal blogs.
Headquartered in San Francisco's South of Market district (SoMa), imeem had additional offices in New York and Los Angeles. The company's investors included Morgenthaler Ventures and Warner Music Group.
On December 8, 2009, imeem was bought out by MySpace Music in a firesale for an undisclosed amount. However, it is stated to have been less than $1 million.

Business model


d Revenue generation at imeem was through a combination of direct and indirect advertising sales, sales of MP3 downloads, ringtones and concert tickets, and subscription revenue from premium services. The bulk of its revenue came from advertising; advertisers who ran direct campaigns with imeem included TheTruth.com/American Legacy Foundation, Kia Motors, and Dr Pepper, among others.
The company was one of the pioneers of the ad-supported streaming music model. In 2007, imeem became the first-ever online music site to secure licenses from all 4 major music labels to offer their music catalogs for free streaming and sharing on the web.
Under this model, artists and labels were paid a share of imeem's ad revenue in proportion to the popularity of their music on imeem, and had the right to register their content and determine how (or whether) that content is available on the site or through its embeddable widgets.
This business model was made possible by imeem's proprietary content fingerprinting and digital registry technology. Initially, imeem licensed this technology from SNOCAP, the digital rights and content management startup founded by Napster creator Shawn Fanning. In 2008, imeem acquired SNOCAP and its technology outright. imeem continued to operate the SNOCAP digital registry, and used the technology acquired from SNOCAP to power its ad-supported streaming music service.

Products

The company provided two main services: imeem.com, where people could discover, stream and share music and music videos for free, and imeem Mobile, an Internet radio service for mobile devices. In addition, the company offered a premium service, imeem VIP, that gave people access to additional features on the imeem site.

imeem.com

Registered users of the site could stream and share millions of songs and tens of thousands of music videos free of charge, with the costs for licensing and streaming supported by advertising on the site and on imeem Mobile.
One of imeem's key features was the playlist. Users could create personal playlists, via a "Create Music Playlist" page, with music they had uploaded themselves or with music and video already available on the site. They could publish and share these playlists on imeem, where they could be played by, shared with, commented on, or tagged by other users.
Visitors could also share music, videos and playlists beyond imeem, either by embedding imeem players into external sites.

imeem Mobile

With the free cell phone application imeem Mobile, users could discover, purchase and enjoy music on their mobile device. It was available as a free download to users on the Android and iPhone/iPod touch platforms.
Users could create custom Internet radio stations based on their favorite artists, discover new music through personalized recommendations and buy DRM-free MP3 downloads directly onto their mobile device (on Android, downloads are from the Amazon MP3 application; on the iPhone and iPod touch, downloads are from the iTunes Store.
The app also enabled people to browse and stream their personal imeem music libraries to their mobile device. People could upload up to 20,000 songs of the music they own directly to imeem.com, and then access that music through their mobile devices.To upload more than 100 songs, users had to subscribe to one of imeem's premium services.
The company introduced imeem Mobile on the Android platform in October 2008, and launched it for iPhone and iPod touch users in May 2009. At launch, it was the only streaming music application on the Android platform, which in turn led to it being one of the most popular applications installed on Android devices. In June 2009, imeem Mobile crossed a milestone of over 1 million installs on the Android and iPhone platforms.
The application received several awards, including a 2009 Crunchie Award for Best Mobile Application, the Editor's Choice award from the blog AndroidGuys, and an award for 'Best Streaming Music App' in the 2009 Android Network Awards.

imeem VIP

In 2008, imeem launched a premium imeem VIP service that gave subscribers access to additional site features, most prominently the ability to upload more music (over 100 songs), and to watch videos up to 1080p in resolution. There were three imeem VIP subscription tiers. * The imeem "VIP" plans started at US$$9.99 per year for the "VIP Lite" plan, which gave subscribers access to streaming songs through the VIP Player, and 480p video (up from 360p for basic users). The "VIP" subscription option allowed uploading of up to 1,000 songs and viewing of 720p video, for $29.99 per year. And the "VIP Plus" subscription allowed uploading of up to 20,000 songs and viewing of 1080p video, for $99.99 per year


Early history: 2003-2005

The imeem service has changed drastically since its original inception as a messaging application that let people communicate by online chat, blogging, instant messaging and file sharing. The service was billed as a "distributed, peer-to-peer, social network".
Founder Dalton Caldwell began working on what would become the imeem messaging application during Thanksgiving weekend in 2003. Initially, he worked on the software from his home. In 2004, imeem moved into offices in downtown Palo Alto's 285 Hamilton building with Caldwell, Jannink and a small team of engineers continuing work on the software.
The company first unveiled its software in February 2005 at the DEMO conference and formally launched it that August.
When imeem first launched, to use the service, users were required to download and install the desktop messaging and file-sharing software; the imeem Web site merely existed as a means for users to register and download the client. Though originally designed for messaging, it was the file-sharing function that took off. The client software supported the service's distributed database model: Every imeem client on the network had a database that would generate and store references to media content shared on the network; this system would accelerate access to content deemed to be close to the user. The service's media-sharing was peer-to-peer – if a user shared photos or a podcast, then the data would only exist on the client database network; users who wanted to view the actual content would access it by peering directly with the publisher.

2006

In March 2006, imeem re-launched at the South by Southwest (SXSW) conference in Austin, Texas, with a new focus on enabling people to interact through the imeem.com website, using media (photos, videos, music) to express their personalities and interests. Timed to coincide with the re-launch, imeem introduced new features enabling users to upload and play music and video on the site.
In September 2006, imeem introduced embeddable Adobe Flash-based playlists that gave people the ability to take music and video playlists they created (or found) on the site and embed them virtually anywhere on the web. The company's players quickly became popular with consumers using MySpace and other social networks, giving them a way to customize & personalize their profiles with music.
As a result, imeem quickly gained traction, with the site's traffic growing to 10 million unique monthly users by the end of 2006. By March 2007, imeem's monthly traffic reached over 16 million unique monthly users.

2007

In February 2007, MySpace took steps to limit the posting of imeem content on its site: any updates or comments with "imeem" even mentioned in them were removed upon posting. However, MySpace stopped blocking imeem in 2008.
In March 2007, imeem announced it was partnering with SNOCAP, the digital rights and content management startup founded by Napster creator Shawn Fanning, to enable legal uploading, streaming and sharing of music on imeem, utilizing SNOCAP's content fingerprinting and digital registry technology. The goal was to provide a way for consumers to upload and share music with their friends, for free, and to do so in a way where label and artists can both make money and have greater control over where and how their music was available.
The partnership marked imeem's move to an ad-supported model, in which consumers could freely stream and share music and video content with the costs supported by advertising. Under this model, artists and labels are paid a share of the site's ad revenue in proportion to the popularity of their music on imeem, and have the right to register their content and determine whether that content is available on the site or through its embeddable widgets.
Ultimately, the imeem messaging and file-sharing application had proven to be something of a resource hog for power-users, since the database could grow to large proportions just by associating with a few individuals who were sharing a lot of content. This messaging product was ultimately phased out; the site became entirely Web-based beginning in June 2007. While this distributed model was interesting and received positive press, it proved to be difficult to attract many users since the only way to participate was to download the imeem client software. Over time, imeem integrated many of the client's features into its website and the innovative distributed database model was centralized.
Throughout the first half of 2007, imeem had negotiated with the major labels to secure licenses for this new model. Warner Music Group and imeem announced a licensing agreement for imeem's new Web-based service in July 2007, followed by Sony Music Entertainment and EMI Music in September. In December 2007, imeem signed a licensing agreement with Universal Music Group, becoming the first online music service to partner with all four major music labels to let people legally stream and share music for free online.

2008

On January 28, 2008, imeem announced that it was acquiring the music locker service Anywhere.FM
On February 1, 2008, imeem acquired SNOCAP. It had already been making extensive use of SNOCAP's audio fingerprinting technology and music database. As part of the acquisition, SNOCAP's chief operating officer, Ali Aydar (ex-Napster), joined imeem.
On March 24, 2008 imeem announced the launch of a developer's platform that will permit third-party developers to interact with imeem data.
In April 2008, imeem received a new round of funding from Sequoia Capital.
In October 2008, imeem launched imeem Mobile, a free mobile music application. However, on the 22nd of that month, the company laid off 25% of its staff.

2009

The company's troubles continued into 2009, as Warner Music wrote off its entire $15 million dollar investment in imeem in anticipation that no return would come of it and at the same time Warner didn't extend their licensensing with Imeem.
It seemed possible the company could close in April 2009, but it was able to renegotiate deals with its major label partners, and subsequently found enough new investors to continue service. Sources told TechCrunch that imeem raised $6 million in this most recent funding round, with Morgenthaler Ventures and Warner Music Group among those investing.
The company launched imeem Mobile for the iPhone and iPod touch in May 2009. In June 2009, imeem Mobile crossed a milestone of over 1 million installs on the Android and iPhone platforms.
On June 25, 2009, imeem announced that it was removing all user-uploaded video and photos from the site. This move, and the lack of advance notice, was unpopular with many users.
In October 2009, imeem and Google announced the integration of links to music on imeem within Google search results; imeem was one of several online music companies involved in such efforts.

Closure

On December 8, 2009, MySpace (owned by News Corporation) acquired imeem, and angered many imeem users when the new parent company closed down the beleaguered service on the same day, redirecting all imeem traffic to MySpace Music. Furthermore, MySpace social network did not pay artists or labels the money still owed to them by imeem for music streaming. The controversial closure was criticized as a sign that MySpace was out of touch with the times. MySpace, on December 22, 2009, assured imeem.com users that their playlists are safe and that they are currently duplicating every users' playlist and will migrate them on to MySpace Music as soon as possible. MySpace assured that features and functionality that users were used to at imeem would soon find their way onto MySpace, and complement the existing platform alongside free full-song streaming, artist profiles, music videos, and more. MySpace will email imeem users the instructions on how to claim their playlists. On January 15, 2010, MySpace began allowing users to import imeem playlists. However, songs that are currently not available via MySpace Music were not converted over, and there was no means provided to even recover the names of the missing tracks. Additionally, user "favorites" metadata was not able to be carried over, with the result that users who depended upon their favorites lists instead of normal playlists were unable to retrieve their music. Other complaints include incorrect artist info, garbled tracks, and an increase in between-songs advertising.

Technology

The back-end software for imeem's services was primarily written in C#. While most of the front-end Web servers ran under Microsoft Windows, some used the Linux operating system. The Web site heavily used Ajax programming and Flash animation.
Audio streams were delivered as 128 kbps-quality MPEG-2 Audio Layer III (MP3) format. Video was encoded in the Sorenson Video codec at >700kbit/s, in the Flash Video (FLV) container format, with resolution resized to 400 pixels wide and preserving its aspect ratio, and with embedded mp3 audio at 96 kbit/s. While the video quality and resolution was significantly better than other video sites at that time (YouTube, for example, used 300kbit/s video) the late-arriving video sharing aspect of imeem was largely eclipsed by the original audio sharing component. In 2008 imeem upgraded the video quality further and became one of the first media sharing sites to offer video encoded with the MPEG 4 H.264 codec and at the original source resolution.
The original imeem client software conducted most of its network activity using an encrypted protocol, making it difficult to monitor user activity. Thus, conversations via the client's IM functionality and group chats were encrypted and only visible to participants. On startup, the application validated with a central server. This ensured that unauthorized clients could not connect and run malicious exploits (such as for monitoring network traffic or spoofing identities) against the network. Software updates were also delivered via the client and authenticated before they were installed. The company's move to a Web-based file-sharing business model in 2007 made most of these considerations moot.

Meems (groups)

Users of imeem could link to each other through topic groups (which were originally called meems), based on common interests. Some meems were created by imeem itself, while others were user-generated. Media content could be placed in custom profile pages and topic groups, as well as in browseable content channels and charts. Meems could serve as basic online communities for artists, bands, clubs, films, schools, festivals, concert tours, friends, and sports enthusiasts. A late redesign of the site replaced most of the "meem" references with the familiar word "group". Early on, it had been possible for links to be made between groups which had related subject matter, but this feature had only been implemented in the original client software. After the transition to the Web-only service model, it became impossible for users to add (or even remove) such links, although official imeem-created groups sometimes had links added at creation time, by an administrative means not available to subscribers.

Fire (instant messaging client)

Fire (instant messaging client)

Fire
Fire icon.png
Original author(s) Eric Peyton, Colter Reed
Developer(s) Fire developers
Initial release 1999-04-01
Stable release 1.5.6 (February 16, 2006) 
Preview release N/A 
Development status Unmaintained
Written in Objective-C
Operating system Mac OS X
Available in ?
Type Instant messaging client
License GPL (free software)
Website fire.sourceforge.net
Fire is the first instant messaging client for Mac OS X (previously for OPENSTEP), that can access IRC, XMPP, AIM, ICQ, Microsoft, Yahoo!, and Bonjour. All services are built on GPL’d libraries, including firetalk, libfaim, libicq2000, libmsn, XMPP, and libyahoo2. Fire supports OS X v10.1 and higher.
The latest version of Fire (as of 2006-02-15) is 1.5.6. The program is released under the GNU General Public License.
On 2007-02-23, it was announced that there would be no future versions of Fire released. The official Fire website stated there were several reasons, the biggest being the loss of developers, followed by the fact that most components libraries used by Fire are no longer in active development. Two of Fire's developers have joined the Adium team and have written a transition path for users to move from Fire to Adium. The announcement also says to look to Adium for future IM needs.

History

In the early beta days of Mac OS X, Eric Peyton wanted to have an IM client which would run on this new OS. However, all of the official client vendors had not yet supported Mac OS X, so Peyton started expanding on an OPENSTEP project he had been working on, which used an open source library to connect with AIM servers. He started porting this using the new Cocoa libraries on OS X and a new IM client began to take shape.
Development in the early days was fast and furious and Fire was touted by Apple as one of the keystone applications on Mac OS X v10.0. Initially Peyton hosted the application and did all the development on his own equipment. He then formed the corporation "Epicware" to protect himself from the lawyers of the huge corporations he was interacting with.
The application was expanded to include the ability to talk to multiple servers. First Yahoo! and ICQ were added, followed later by IRC, Microsoft, and XMPP. Most recently, support for Bonjour was added.
In 2001, Colter Reed started contributing to the development of Fire on a regular basis and became the second major developer of Fire. They collaborated for a while using the Epicware hardware and finally decided to move the project to SourceForge to take advantage of the free hosting, download, and mirror services available there. Version 0.28.a was the first release which used the SourceForge System.
On 2007-02-23, development of Fire officially ended due to lack of developers.

Empathy (software)

Empathy (software)

Empathy
Hicolor apps scalable empathy.svg

Original author(s)  Xavier Claessens
Developer(s) Guillaume Desmottes, Xavier Claessens
Stable release 3.8.2 (May 16, 2013; 36 days ago) 
Written in C
Operating system BSD, Linux, Other Unix-like
Available in Multilingual
Type Instant messaging client
License GNU GPL
Website live.gnome.org/Empathy
Empathy is an instant messaging (IM) and voice over IP (VoIP) client which supports text, voice, video, file transfers, and inter-application communication over various IM protocols.
Empathy was created by forking the Gossip project started by Michael Hallendal, Richard Hult and later maintained by Martyn Russell. It was forked because there were disagreements amongst contributors about the backend at the time. It was initially completely XMPP based (similar to Google Talk and FaceBook's chat implementations), but others wanted it use the Telepathy stack. This lead to the forking and new name Empathy.
Empathy also provides a collection of re-usable graphical user interface widgets for developing instant messaging clients for the GNOME desktop. It is written as extension to the Telepathy framework, for connecting to different instant messaging networks with a unified user interface.
Empathy has been included in the GNOME desktop since version 2.24. In Ubuntu since release 9.10 (Karmic Koala) and Fedora since release 12 (Constantine), it has replaced Pidgin as their default messenger.

Features

Empathy natively supports protocols, implemented in telepathy framework: XMPP (including configuration for Facebook IM, Google Talk, though Gizmo5, LiveJournal Talk, Nokia Ovi and other Jabber servers also supported), salut link-local XMPP for local network peer discovery, MSNP (to Microsoft Messenger service as used by MSN Messenger or Windows Live Messenger), IRC and SIP. Additional protocols are supported with libpurple plug-in: OSCAR (AIM/ICQ/MobileMe), Bonjour (Apple's implementation of Zeroconf), MySpaceIM, QQ, MXit, Novell GroupWise, YMSG, Gadu-Gadu, Lotus Sametime, SIMPLE, SILC, Zephyr.
Automatic features include auto away and extended away using gnome-screensaver, and auto re-connect using NetworkManager. One-on-one and group chats include smileys and spell checking. Conversation windows can be themed. Conversations can be logged, which can be viewed or searched, and prepended to new chats.
Additional features include:
  • Voice and video calls using SIP, MSNP and XMPP (including support for Google Talk voice calls)
  • File transfer for XMPP
  • Geolocation of contacts (can display contacts on a map)
  • Python bindings for Telepathy
  • Collaborative work using Tubes
  • Desktop sharing (remote control)
  • Automatic configuration of Google Talk accounts (with GNOME Online Accounts)

Reception

 

 

Ryan Paul at Ars Technica wrote in March 2009, "Empathy's highly modular design, basic video chat capabilities, and excellent support for desktop integration are all major assets." He stated that it had "improved", but it was "rough around the edges", noting that at the time it had not yet "been included in any major Linux distribution" citing an Ubuntu usability study. In November, after Empathy replaced Pidgin (and Ekiga) in Ubuntu 9.10, Ryan wrote, "Although Empathy has improved a lot over the past year, it's still not stable. It crashed quite a few times during my tests and exhibited a number of other minor bugs. It's adequate for basic chatting ...". In his extended review of Ubuntu 9.10, Igor Ljubunčić was terse about the switch from Pidgin to Empathy: "Personally, I see no value in the change, especially since Empathy supports less networks." Tom's Hardware reviewer Adam Overa referred to the switch to the "much less popular and compatible Empathy client", as "[p]robably the most controversial change in Ubuntu 9.10", noting that a "firestorm of debate has been raging over this topic among developers and users alike ever since the announcement to replace Pidgin was made ... " in 2009.
In 2010 Empathy was listed as one of "5 open source VoIP softphones to watch" by Rodney Gedda of ComputerWorld magazine.

 

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