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Showing posts with label os. Show all posts
Showing posts with label os. Show all posts

6 Jun 2013

Android (operating system)

Android 4.2 on the Nexus 4.png


Android (operating system)

 

Android robot.svg
Android.svg
The green Android logo, designed by graphic designer Irina Blok.

Android 4.2 "Jelly Bean" on the Nexus 4
Company / developer Google
Open Handset Alliance
Android Open Source Project
Programmed in C, C++, Java
OS family Unix-like
Working state Current
Source model Open source
Initial release September 23, 2008
Latest stable release 4.2.2 Jelly Bean / February 11, 2013; 3 months ago
Marketing target Smartphones
Tablet computers
Available language(s) Multi-lingual
Package manager Google Play, APK
Supported platforms ARM, MIPS, x86, I.MX
Kernel type Monolithic (modified Linux kernel)
Default user interface Graphical (Multi-touch)
License Apache License 2.0
Linux kernel patches under GNU GPL v2
Official website www.android.com 


Android is a Linux-based operating system designed primarily for touchscreen mobile devices such as smartphones and tablet computers. Initially developed by Android, Inc., which Google backed financially and later bought in 2005,Android was unveiled in 2007 along with the founding of the Open Handset Alliance: a consortium of hardware, software, and telecommunication companies devoted to advancing open standards for mobile devices. The first Android-powered phone was sold in October 2008.
Android is open source and Google releases the code under the Apache License. This open source code and permissive licensing allows the software to be freely modified and distributed by device manufacturers, wireless carriers and enthusiast developers. Additionally, Android has a large community of developers writing applications ("apps") that extend the functionality of devices, written primarily in a customized version of the Java programming language. In October 2012, there were approximately 700,000 apps available for Android, and the estimated number of applications downloaded from Google Play, Android's primary app store, was 25 billion.
These factors have contributed towards making Android the world's most widely used smartphone platform, overtaking Symbian in the fourth quarter of 2010, and the software of choice for technology companies who require a low-cost, customizable, lightweight operating system for high tech devices without developing one from scratch.As a result, despite being primarily designed for phones and tablets, it has seen additional applications on televisions, games consoles, digital cameras and other electronics. Android's open nature has further encouraged a large community of developers and enthusiasts to use the open source code as a foundation for community-driven projects, which add new features for advanced users or bring Android to devices which were officially released running other operating systems.
Android had a worldwide smartphone market share of 75% during the third quarter of 2012, with 750 million devices activated in total and 1.5 million activations per day.The operating system's success has made it a target for patent litigation as part of the so-called "smartphone wars" between technology companies. As of May 2013, a total of 900 million Android devices have been activated and 48 billion apps have been installed from the Google Play store.

History

Android, Inc. was founded in Palo Alto, California in October 2003 by Andy Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.), Nick Sears (once VP at T-Mobile), and Chris White (headed design and interface development at WebTV)to develop, in Rubin's words "smarter mobile devices that are more aware of its owner's location and preferences". The early intentions of the company were to develop an advanced operating system for digital cameras, when it was realised that the market for the devices was not large enough, and diverted their efforts to producing a smartphone operating system to rival those of Symbian and Windows Mobile (Apple's iPhone had not been released at the time). Despite the past accomplishments of the founders and early employees, Android Inc. operated secretly, revealing only that it was working on software for mobile phones. That same year, Rubin ran out of money. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope and refused a stake in the company.
Google acquired Android Inc. on August 17, 2005, making it a wholly owned subsidiary of Google. Key employees of Android Inc., including Rubin, Miner and White, stayed at the company after the acquisition. Not much was known about Android Inc. at the time, but many assumed that Google was planning to enter the mobile phone market with this move. At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradable system. Google had lined up a series of hardware component and software partners and signaled to carriers that it was open to various degrees of cooperation on their part.
Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. Reports from the BBC and the Wall Street Journal noted that Google wanted its search and applications on mobile phones and it was working hard to deliver that. Print and online media outlets soon reported rumors that Google was developing a Google-branded handset. Some speculated that as Google was defining technical specifications, it was showing prototypes to cell phone manufacturers and network operators. In September 2007, InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephony.
On November 5, 2007, the Open Handset Alliance, a consortium of technology companies including Google, device manufacturers such as HTC and Samsung, wireless carriers such as Sprint Nextel and T-Mobile, and chipset makers such as Qualcomm and Texas Instruments, unveiled itself, with a goal to develop open standards for mobile devices. That day, Android was unveiled as its first product, a mobile device platform built on the Linux kernel version 2.6. The first commercially available phone to run Android was the HTC Dream, released on October 22, 2008.
Since 2008, Android has seen numerous updates which have incrementally improved the operating system, adding new features and fixing bugs in previous releases. Each major release is named in alphabetical order after a dessert or sugary treat; for example, version 1.5 Cupcake was followed by 1.6 Donut. The latest release is 4.2 Jelly Bean. In 2010, Google launched its Nexus series of devices—a line of smartphones and tablets running the Android operating system, and built by a manufacturer partner. HTC collaborated with Google to release the first Nexus smartphone,the Nexus One. The series has since been updated with newer devices, such as the Nexus 4 phone and Nexus 10 tablet, made by LG and Samsung, respectively. Google releases the Nexus phones and tablets to act as their flagship Android devices, demonstrating Android's latest software and hardware features.
On 13 March 2013, it was announced by Larry Page in a blog post that Andy Rubin had moved from the Android division to take on new projects at Google. He was replaced by Sundar Pichai, who also continues his role as the head of Google's Chrome division, which develops Chrome OS.

Applications

Android has a growing selection of third party applications, which can be acquired by users either through an app store such as Google Play or the Amazon Appstore, or by downloading and installing the application's APK file from a third-party site. The Play Store application allows users to browse, download and update apps published by Google and third-party developers, and is pre-installed on devices that comply with Google's compatibility requirements.The app filters the list of available applications to those that are compatible with the user's device, and developers may restrict their applications to particular carriers or countries for business reasons. Purchases of unwanted applications can be refunded within 15 minutes of the time of download, and some carriers offer direct carrier billing for Google Play application purchases, where the cost of the application is added to the user's monthly bill.As of September 2012, there were more than 675,000 apps available for Android, and the estimated number of applications downloaded from the Play Store was 25 billion.
Applications are developed in the Java language using the Android software development kit (SDK). The SDK includes a comprehensive set of development tools, including a debugger, software libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. The officially supported integrated development environment (IDE) is Eclipse using the Android Development Tools (ADT) plugin. Other development tools are available, including a Native Development Kit for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers, and various cross platform mobile web applications frameworks.
In order to work around limitations on reaching Google services due to Internet censorship in the People's Republic of China, Android devices sold in the PRC are generally customized to use state approved services instead.


Usage share of Android versions

Usage share of the different versions collected during a 14-day period ending on May 1, 2013
 
Usage share of the different versions as of June 3, 2013.[158]
Version Code name Release date API level Distribution (May 1, 2013)
4.2.x Jelly Bean November 13, 2012 17 4.0%
4.1.x Jelly Bean July 9, 2012 16 29.0%
4.0.x Ice Cream Sandwich December 16, 2011 15 25.6%
3.2 Honeycomb July 15, 2011 13 0.1%
3.1 Honeycomb May 10, 2011 12
2.3.3–2.3.7 Gingerbread February 9, 2011 10 36.4%
2.3–2.3.2 Gingerbread December 6, 2010 9 0.1%
2.2 Froyo May 20, 2010 8 3.2%
2.0–2.1 Eclair October 26, 2009 7 1.5%
1.6 Donut September 15, 2009 4 0.1%
1.5 Cupcake April 30, 2009 3


5 Jun 2013

iOS


IOS 6 Home Screen.png


 iOS 

 

Apple iOS.svg

iOS 6 running on an iPhone 5
Company / developer Apple Inc.
Programmed in C, C++, Objective-C
OS family OS X, UNIX
Working state Current
Source model Closed source
Initial release July 29, 2007; 5 years ago
Latest stable release
iPhone 3GS, 4 and 4S
iPad 2, 3 and 4
iPad Mini
iPod Touch 4th and 5th generations
6.1.3 (Build 10B329) (March 19, 2013; 2 months ago)
iPhone 5
6.1.4 (Build 10B350) (May 2, 2013; 34 days ago)
Apple TV 2nd and 3rd generations
5.2.1 (Build 10B329a) (March 19, 2013; 2 months ago)
Available language(s) 34 languages
Package manager .deb
Supported platforms ARM (iPhone, iPod Touch, iPad, iPad Mini, and 2nd gen. and higher Apple TV), Apple A4, Apple A5, Apple A5X, Apple A6, Apple A6X
Kernel type Hybrid (XNU)
Default user interface Cocoa Touch (multi-touch, GUI)
License Proprietary EULA except for open-source components
Official website www.apple.com/ios/

iOS (previously iPhone OS) is a mobile operating system developed and distributed by Apple Inc. Originally unveiled in 2007 for the iPhone, it has been extended to support other Apple devices such as the iPod touch (September 2007), iPad (January 2010) and Apple TV (second generation) (September 2010). Unlike Microsoft's Windows Phone and Google's Android, Apple does not license iOS for installation on non-Apple hardware. As of January 2013, Apple's App Store contained more than 775,000 iOS applications, 300,000 of which were optimised for iPad. These apps have collectively been downloaded more than 50 billion times. It had a 21% share of the smartphone mobile operating system units shipped in the fourth quarter of 2012, behind only Google's Android. In June 2012, it accounted for 65% of mobile web data consumption (including use on both the iPod Touch and the iPad). At the half of 2012, there were 410 million devices activated. According to the special media event held by Apple on September 12, 2012, 400 million devices have been sold through June 2012.
The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode).
iOS is derived from OS X, with which it shares the Darwin foundation. iOS is Apple's mobile version of the OS X operating system used on Apple computers.
In iOS, there are four abstraction layers: the Core OS layer, the Core Services layer, the Media layer, and the Cocoa Touch layer. The current version of the operating system (iOS 6.1.3) dedicates 1-1.5 GB of the device's flash memory for the system partition, using roughly 800 MB of that partition (varying by model) for iOS itself.
iOS currently runs on iPhone, iPad, iPod touch and Apple TV.

History

The operating system was unveiled with the iPhone at the Macworld Conference & Expo, January 9, 2007, and released in June of that year. At first, Apple marketing literature did not specify a separate name for the operating system, stating simply that the "iPhone runs OS X". Initially, third-party applications were not supported. Steve Jobs' reasoning was that developers could build web applications that "would behave like native apps on the iPhone". On October 17, 2007, Apple announced that a native Software Development Kit (SDK) was under development and that they planned to put it "in developers' hands in February".On March 6, 2008, Apple released the first beta, along with a new name for the operating system: "iPhone OS".

Software updates

Apple provides major updates to the iOS operating system approximately once a year over iTunes and also, since iOS version 5.0, over the air. The latest major update is iOS 6, publicly announced on June 11, 2012 and released on September 12, 2012. Over 200 new features debut in iOS 6, including Apple's new Passbook service, Apple-sourced Maps, and full Facebook integration.
Before iOS 4's release in 2010, iPod touch users had to pay for system software updates. Apple claimed that this was the case, because the iPod touch was not a 'subscription device' like the iPhone (i.e. it was a one-off purchase). Apple claimed it had 'found a way' to deliver software updates for free to iPod touch users at WWDC 2010, when iOS 4 was unveiled.

Folders

With iOS 4 came the introduction of a simple folder system. When applications are in "jiggle mode", any two (with the exception of Newsstand in iOS 5 and later, which acts like a folder) can be dragged on top of each other to create a folder, and from then on, more apps can be added to the folder using the same procedure, up to 12 on iPhone 4S and earlier and iPod touch, 16 on iPhone 5, and 20 on iPad. A title for the folder is automatically selected by the category of applications inside, but the name can also be edited by the user. When apps inside folders receive badges, the numbers shown by the badges is added up and shown on the folder. Folders can't be put into other folders, but through exploiting iOS glitches, Newsstand and other folders can be forced to be placed into a folder. This is handy for some users who find the Newsstand functionality useless. However, upon attempting to open a folder/the Newsstand within a folder, the SpringBoard will crash.

Notification Center

Before iOS 5, notifications were delivered in blue dialog box. This system of notification management was greatly criticised. In the iOS 5 update, the notifications feature was completely redesigned. Notifications collate in a window which can be dragged down from the top of the screen. If a user touches a received notification, the application that sent the notification will be opened. Notifications are now delivered in small banners that appear over the status bar. The old method of delivering notifications is still available from Notification Settings if the user wishes to enable it for some or all applications.
When an app sends a notification whilst closed, a red badge will appear on its icon. This badge tells the user, at a glance, how many notifications that app has sent. Opening the app clears the badge.

Included applications

The iOS home screen contains these default "apps". Some of these applications are hidden by default and accessed by the user through the Settings app or another method—for instance, Nike+iPod is activated through the Settings app. Many of these apps, such as Safari, the App Store, and YouTube, can also be disabled in the Restrictions section of the Settings app.





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